Sunday, March 31, 2019
Reason for Deleting Two Older Posts Regarding Saving Throws and Combat
I have since adopted the SIEGE Engine created by Troll Lord Games for their RPG Castles and Crusades. It's a far simpler and consistent system than any other I've seen, or devised. For an introduction to that system, a copy of the C&C Quick Start Rules may downloaded from DrivethruRPG.com free of charge. I also adopted the d20 rules regarding combat for attacks and armor class.
Creature Feature: Being of Light
CLIMATE/TERRAIN:
|
Any
|
FREQUENCY:
|
Very
Rare
|
ORGANIZATION:
|
Solitary
|
ACTIVITY
CYCLE:
|
Any
|
DIET:
|
Nil
|
INTELLIGENCE:
|
Exceptional+
|
TREASURE:
|
Nil
|
ALIGNMENT:
|
Neutral
Good
|
NO.
APPEARING:
|
1
|
ARMOR
CLASS:
|
31
(-10)
|
MOVEMENT:
|
96
/ fly 96 MC(A)
|
HIT-DICE:
|
27
(120 hp)
|
THAC0/ATTACK BONUS:
| Not Applicable (see below) |
NO.
OF ATTACKS:
|
5
|
DAMAGE/ATTACK:
|
6-21
(5d4+5)
|
SPECIAL
ATTACKS:
|
Burning,
cause spontaneous combustion (see below), blindness (see below)
|
SPECIAL
DEFENSES:
|
Magic
deflection (see below)
|
MAGIC
RESISTANCE:
|
100%
(absolute)
|
SIZE:
|
M
|
MORALE:
|
Fearless
|
XPV:
|
32,000
|
Description: A legendary being made entirely of energy from the Positive Plane of Power (Positive Material Plane). It's roughly man-shaped with no discernible facial features. The light given off by this being is extremely intense; the equivalent of looking directly into the Sun. Looking directly at this being without suitable eye protection causes permanent damage to a person's retina, and either partial, or complete blindness results (75/25 percent probabilities).
The only known
instance of this creature appearing on Oriden occurred about two
hundred years ago. It caused great damage to the surrounding area
after being summoned by an arch-mage whose name has been lost to
time. No one could affect the creature and it left the Prime
Material Plane of own its volition for reasons unknown to this day.
Combat: This
creature may fire up to five positive energy missiles per round with
a range of 330 yards, each doing 6-21 hit points damage. The
missiles never miss their targets. Each missile hit does an an
additional 6-21 hit points burning damage to any living target.
If
any
object comes within ten yards of the creature, it will start
absorbing energy and, after one round, becomes warm; after two
rounds, becomes too hot to hold. Living beings within the ten yard
radius will feel very warm and after two rounds must leave the
affected area, or collapse of heat
stroke;
must make a an appropriate save., or die on the
spot; otherwise incapacitated until removed. The heat stroke victim
must be externally cooled with ice-cold liquid within ten minutes of
exposure, or he or she dies. If any living being, or object
approaches within five yards, it will go into spontaneous combustion
burning uncontrollably until utterly consumed – no trace left.
Any spells cast at the
creature will be deflected with no effect and possibly reflect back
at the caster (10% chance). The only exception is the sphere of
annihilation spell – it does
triple the normal amount of damage to this creature.
Habitat/Society:
This creature is solitary and has no known social organization.
Ecology:
This creature lives outside of any known ecological system, but can
cause great harm to one by setting fire to anything and everything
close to it.
Variants:
Nil
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