Thursday, February 13, 2014

My Explanation of the Six Ability Scores

In a related vein to my previous post, I'll detail of what a PC's ability scores are comprised:

Strength:  Comprised of a PC's physical power and stamina.  A PC's power is how much weight he/she can lift and carry.  Stamina is how long a PC is able to endure arduous physical effort or toil.

Dexterity:  Comprised of a PC's speed of foot and physical coordination.  Speed is self explanatory.  Coordination is how gracefully and adeptly a PC is able to control movements of his/her limbs and fingers in accomplishing a task.

Constitution:  Comprised of a PC's health and durability.  Health is a PC's resistance to disease and related maladies.  Durability is a PC's resistance to physical trauma, or how well he/she can absorb blows to the body.

Intelligence:  A PC's IQ -- his/her ability to learn, reason, understand abstract concepts, and globalize his/her knowledge (apply concepts learned from one set of circumstances to different ones); along with his/her powers of observation, and how difficult he/she is to fool.

Wisdom:  Comprised of a PC's willpower and intuition.  Willpower is how well a PC resists temptation, along with resistance to emotional manipulation.  Intuition is how well a PC is able to determine, with a certain degree of accuracy, the truth in a given situation with no or very little information.

Charisma:  Comprised of a PC's self worth, self image, self confidence, and comeliness.  Self worth is how much a PC values him/herself.  Self image is how a PC pictures, or conceives the way he/she looks to others.  Self confidence is a PC's belief in his/her abilities to get things done.  Comeliness is a PC's physical attractiveness.  A PC's belief system will also affect his/her charisma as others view the person.  If there is a moral or ethical conflict, the other person will not respect the PC as well as one who does not conflict with the viewing person.

In regards to the Willpower save, a PC's belief system plays no part in its determination.

I hope these explanations clarify adjudicating my revised saving throw system.

Wednesday, April 24, 2013

What Character Would You Be? My Results:

I Am A: Lawful Good Human Wizard (7th Level)


Ability Scores:

Strength-11

Dexterity-15

Constitution-14

Intelligence-13

Wisdom-13

Charisma-11


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

    It was something I thought that would be fun to do at the moment.  My friends in the past usually tell me I play a good Lawful Good Cleric.  Who knew that a LG Wizard would be my actual character?  Learn something new everyday.  ;-)

Friday, November 7, 2008

D&D 4th Edition? You've got to be kidding me.

If I haven't purchased the books for 3rd edition, why would I buy 4th edition? I'm firmly an "Old Schooler" with all my D&D/AD&D materials being from Original D&D (white box edition), 1st Edtion, or 2nd Edtion; and I have quite a collection as well. Sorry, I have too many bills to pay to spend money on purchasing new rule books for my favorite game. Ha$bro/Wizards of the Coa$t love orphaning an existing customer base in order to make money on those willing to spend big bucks (hundreds of dollars per person) on a new edition of the grand old game. A game E. Gary Gygax, Dave Arneson, et al., invented back in 1974/75 and an entire gaming industry grew as a result. Well, I don't see 4th Edition succeeding in light of the current economy, but I don't see Hasbro and WotC giving up on D&D either. We "Old Schoolers" are the line that defend the game in its original format before corporate America got their mitts on it and abandoned everyone that made D&D the most popular game played world wide for so many years.