Sunday, March 31, 2019

Creature Feature: Being of Light


CLIMATE/TERRAIN:
Any
FREQUENCY:
Very Rare
ORGANIZATION:
Solitary
ACTIVITY CYCLE:
Any
DIET:
Nil
INTELLIGENCE:
Exceptional+
TREASURE:
Nil
ALIGNMENT:
Neutral Good

NO. APPEARING:
1
ARMOR CLASS:
31 (-10)
MOVEMENT:
96 / fly 96 MC(A)
HIT-DICE:
27 (120 hp)
THAC0/ATTACK BONUS:
Not Applicable (see below)
NO. OF ATTACKS:
5
DAMAGE/ATTACK:
6-21 (5d4+5)
SPECIAL ATTACKS:
Burning, cause spontaneous combustion (see below), blindness (see below)
SPECIAL DEFENSES:
Magic deflection (see below)
MAGIC RESISTANCE:
100% (absolute)
SIZE:
M
MORALE:
Fearless
XPV:
32,000



Description:
A legendary being made entirely of energy from the Positive Plane of Power (Positive Material Plane). It's roughly man-shaped with no discernible facial features. The light given off by this being is extremely intense; the equivalent of looking directly into the Sun. Looking directly at this being without suitable eye protection causes permanent damage to a person's retina, and either partial, or complete blindness results (75/25 percent probabilities).
The only known instance of this creature appearing on Oriden occurred about two hundred years ago. It caused great damage to the surrounding area after being summoned by an arch-mage whose name has been lost to time. No one could affect the creature and it left the Prime Material Plane of own its volition for reasons unknown to this day.
Combat: This creature may fire up to five positive energy missiles per round with a range of 330 yards, each doing 6-21 hit points damage. The missiles never miss their targets. Each missile hit does an an additional 6-21 hit points burning damage to any living target.
If any object comes within ten yards of the creature, it will start absorbing energy and, after one round, becomes warm; after two rounds, becomes too hot to hold. Living beings within the ten yard radius will feel very warm and after two rounds must leave the affected area, or collapse of heat stroke; must make a an appropriate save., or die on the spot; otherwise incapacitated until removed. The heat stroke victim must be externally cooled with ice-cold liquid within ten minutes of exposure, or he or she dies. If any living being, or object approaches within five yards, it will go into spontaneous combustion burning uncontrollably until utterly consumed – no trace left.
Any spells cast at the creature will be deflected with no effect and possibly reflect back at the caster (10% chance). The only exception is the sphere of annihilation spell – it does triple the normal amount of damage to this creature.
Habitat/Society: This creature is solitary and has no known social organization.
Ecology: This creature lives outside of any known ecological system, but can cause great harm to one by setting fire to anything and everything close to it.
Variants: Nil

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